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- -----------------------------
- How To Play CRUSADE Adventure
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-
-
- COMMANDS AND VOCABULARY:
-
- The CRUSADE Adventure Game understands a wide variety of commands.
- However, it has only a limited vocabulary, totaling approximately four
- hundred words, so it can get confused. If you give it a word that it
- doesn't understand, it will tell you what word it doesn't know. Try
- entering your command again using a different word in place of the one
- the game objected to.
-
- Your commands should generally be in the format:
-
- <verb> <(multiple) noun phrase(s)> <preposition> <noun phrase/object>
-
- Some (hypothetical) examples of valid commands:
-
- PLACE A RED ROCK IN THE SMALL BOWL
- PUT THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE OAK TREE
- READ MY POETRY BOOK
- SWIM IN THE SWIMMING POOL
- EXAMINE THE GOLD RING, THE DWARF AND THE SILVER NECKLACE
- EAT THE CELERY, THE TUNA, THE APPLE AND THE ONION
- THROW THE BATTLE AXE AND THE LARGE ROCK AT THE WEREWOLF
- SHOOT THE BURGLAR WITH THE REVOLVER
- ATTACK HIM
- ("HIM" will refer to last noun mentioned, e.g., the burglar)
- FIRE THE LASER PISTOL AT THE ALIEN MUTANT
- GET THE BOOK (also: TAKE THE BOOK)
- READ IT
- ("IT" will refer to last noun mentioned, e.g., the book)
- GET ALL (will get everything movable at the current location)
- GET THE KEYS, BOTTLE, FOOD AND THE CLOAK
- EXAMINE THE KEYS, BOTTLE, FOOD AND CLOAK
- PUSH THE RED BUTTON AND THE GREEN BUTTON
- UNLOCK THE FILE CABINET WITH THE STEEL KEY
- JUMP THROUGH THE OPENING
- JUMP OVER THE LOG
- NORTH
- SOUTHWEST
- PLACE AN AXE AND THE SHIELD NEXT TO THE BIG TREE
- PUT THE FOOD ON THE KITCHEN TABLE
- TURN ON THE FLASHLIGHT
- LIGHT THE TORCH WITH THE WOODEN MATCHES
- SCREAM AT THE UGLY TROLL
- CLIMB UP THE LADDER
- EXTINGUISH THE FIRE (or PUT OUT THE FIRE)
- DRINK THE WHITE WINE
- THROW THE FIRE WOOD IN THE STOVE
- PULL THE BELL CORD
- WEAR THE STUPID HAT (also: PUT ON THE STUPID HAT)
- TAKE OFF THE HAT (also: REMOVE THE HAT)
- NE (for NORTHEAST)
- DROP THE KEY AND THE BOTTLE
- ENTER THE CAVE
- XYZZY (i.e., a "magic" word)
- TURN THE DOORKNOB
- PLAY WITH THE DOG
- TALK TO (or TALK WITH) THE OLD MAN (ABOUT THE WEATHER)
- TELL JEFF ABOUT THE SWORD
- ASK JODIE ABOUT THE CRIME
-
- Compound commands can be created by connecting single commands (like
- those above) with "AND", "THEN" or the punctuation symbols "," or ";" to
- connect two or more separate commands. However, "end-of-sentence"
- punctuation symbols like ".", "!" and "?" should not be used. Below are
- a few examples of valid compound commands:
-
- TURN THE DOORKNOB THEN ENTER THE CAVE
- CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST
- GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL
- DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE
- GET THE TORCH, LIGHT IT WITH THE WOODEN MATCHES THEN EXAMINE IT
-
- If the game understands all of the words in your command, but still
- seems confused by the command -- then try to say the same thing using
- fewer words and a simpler sentence. When in doubt, simplify your
- commands as much as possible. This also saves typing effort.
-
-
- SPECIAL COMMANDS:
-
- The game uses a number of special commands for various "housekeeping"
- chores. These are all pretty standard for most adventure games,
- specifically:
-
- HELP May (or may not) give you a hint.
-
- SCORE Will summarize your progress, so far.
-
- INVENTORY Will display a list of the items you are carrying, and
- those items you are wearing.
-
- BRIEF Will cause location descriptions to be brief.
-
- VERBOSE Will cause location descriptions to be verbose.
-
- LOOK Will give you a full (verbose) description of
- your current location.
-
- LIST EXITS Will list the obvious (visible) exits from your current
- location. There may be other ways to exit the location
- -- but they may not be obvious.
-
- SAVE GAME Will save the current game status on disk.
-
- RESTORE GAME Will restore a previously saved game from disk.
-
- SCRIPT Causes output to go to both the screen and a printer
- (using the LP1 port).
-
- UNSCRIPT Causes output to go to the screen (only).
-
- QUIT Quits the current game session. Always exit using QUIT
- -- so the game can erase some temporary data files and
- save disk space!
-
-
- FUNCTION AND CURSOR KEYS:
-
- The function keys have been predefined to stand for several of the most
- frequently used commands. Similarly, the cursor keys have been
- predefined to correspond to the appropriate compass directions, i.e.,
- the up arrow is NORTH, the PgDn key is SOUTHEAST, the "-" key is UP, the
- "+" key is DOWN, the Ins key is ENTER, the Del key is EXIT, and so
- forth.
-
- Hitting the '?' key will display a diagram of the definitions for all of
- the function and cursor keys if you need a reminder.
-
-
- SOLUTION AVAILABLE:
-
- CRUSADE Adventure is a relatively easy adventure -- so you should be
- able to solve it yourself (after a lot of trial and error). However, if
- you get totally frustrated and/or really stuck and want to give up, a
- complete solution is available from the author for no charge.
-
- If you give up, then just send a self-addressed stamped envelope (with
- the correct postage) to:
-
- David Malmberg
- 43064 Via Moraga
- Mission San Jose, California
- 94539
-
- Be sure to enclose a note requesting a solution to CRUSADE Adventure.
-
- DO NOT (REPEAT -- DO NOT) EVER CALL THE AUTHOR ON THE TELEPHONE TO ASK
- HOW TO GET INTO THE CASTLE, OR FOR SOME OTHER HINT!!! I will be glad
- to provide a solution, but I want to do it by letter, not by phone!!!
-
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